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Gary Stewart
Game Design Portfolio
GARY STEWART
Game Designer
gary.stewartct9898@gmail.com
SUMMARY
Game Designer with hands-on experience in Unity C#, game systems design, and level creation for mobile, VR, and multiplayer games. Currently working as a Video Game Lookbook Designer for a game project, contributing to visual concepts and gameplay mechanics. Internships at Castix LLC and UConn focused on player progression, interactive systems, and user feedback. Skilled in iterative design, playtesting, and cross-team collaboration, with a passion for enhancing interactive experiences and growing in the gaming industry.
EDUCATION
BFA, Digital Media Design – Game Design
University of Connecticut, May 2025
Relevant Coursework: Game Programming, Systems Design, Core Gameplay Design, 3D Virtual World & Simulation, Game Scripting, Game Engines (Unreal, Unity), Sound Design, Digital Art Tools
EXPERIENCE
Video Game Lookbook Designer – Freelance, Molly Productions LLC, March 2026—Present
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Develop visual concepts and write-ups for gameplay mechanics to bring the game’s world to life.
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Collaborate with a multidisciplinary team to contribute to the overall aesthetic and design of the game.
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Assist in shaping the look and feel of the game, ensuring it aligns with the project’s creative vision.
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Support future game programming elements, contributing ideas for interactive gameplay and mechanics.
Level Design Intern – Castix LLC, Summer 2025
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Developed and iterated on medieval-themed levels using Unreal Engine.
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Collaborated with cross-functional teams to refine gameplay elements and enhance environmental readability.
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Worked in playtesting and feedback loops to improve player progression and encounter pacing.
Game Design Intern – University of Connecticut, Summer 2023
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Designed narrative-driven systems for VR gameplay in collaboration with psychology faculty.
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Iterated content and balanced user engagement through testing and feedback.
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Authored design documentation and worked on interactive systems.
Video & Sound Technician – Kuhn Copper Solutions, 2021–Present
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Edited and optimized 100+ video assets, improving viewer engagement by 20%.
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Managed audio/video pipelines to ensure consistent high production quality.
TECHNICAL SKILLS
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Programming: Unity, C#, Multiplayer Design, Level Design
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Engines & Tools: Unreal Engine, Unity, Blender, Hammer World Editor, Adobe Illustrator, Photoshop
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Game Development: Gameplay Systems, Animation Logic, Real-Time Visual Feedback, Level Design, Tools/Editor Extensions, Prototyping, Optimization, UX for Interactive Systems
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Soft Skills: Collaboration, Problem Solving, Cross-Functional Teamwork, Iterative Design, Playtesting
PROJECTS
VR Therapy Simulation (Unreal Engine)
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Built interactive VR scenarios with intuitive motion systems and scalable logic improving user immersion.
Global Game Jam (2023, 2024, 2025)
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Designed gameplay systems and mechanics for rapid-prototype games; one title showcased for innovative execution.
Multiplayer Interaction Projects (Unity / Hammer Editor)
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Built a Garry’s Mod TTT map with custom traps and physics interactions.
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Developed a dark-ride simulation map with timed events, scripted sequences, and environmental storytelling.
HONORS & ACTIVITIES
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Overwatch Competitor (4 Years)
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Vice President, Fairfield Ludlowe Esports Club (4 Years)
IBM Design Thinking Badge -
Eagle Scout Rank
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