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As a Game Design student in the Digital Media Design program at the University of Connecticut, I bring a strong foundation in game development principles, creative problem-solving, and user-centric design. My portfolio showcases my skills in level design, systems design, and proficiency with industry-standard game creation tools such as Unity, Blender, and Hammer World Editor.

Key Skills:

  • Game Development: Strong foundation in game development principles and user-centric design.

  • Design Proficiency: Experienced in level design, systems design, and creative iteration.

  • Technical Tools: Proficient with industry-standard tools such as Unity, Blender, and Hammer World Editor.

  • Programming Languages: Skilled in C#, with practical experience in scripting and game mechanics implementation

  • Game Development: Strong foundation in game development principles and user-centric design.

GARY STEWART
Game Designer
Email: gary.stewartgames@gmail.com | Phone: (203) 895-5585
LinkedIn Profile

 

SUMMARY
Game Designer with experience in developing game mechanics, systems, and AI behaviors. Proficient in Unreal Engine, Unity, as well as programming languages (C++, C#). Passionate about creating immersive experiences and collaborating in cross-functional teams to deliver high-quality projects. Skilled in prototyping, gameplay systems, level creation, and debugging.

 

EDUCATION
BFA in Digital Media Design & Game Design, University of Connecticut, Storrs, CT, May 2025
Relevant Coursework: Game Programming, Sound Design, Game Scripting, Storytelling, 3D Virtual World & Simulation, Core Gameplay Design, Systems Design, AI Programming, Level Design, Game Engines (Unreal, Unity)

 

WORK EXPERIENCE
Game Design Intern | University of Connecticut | Summer 2023 VR Simulation Project

  • Collaborated across departments (design, art, and engineering) to develop core gameplay systems, including combat mechanics, progression features, and narrative elements using Unreal Engine.

  • Designed dynamic AI behaviors and enemy logic, ensuring smooth difficulty progression.

  • Worked on VR simulation projects, applying UX principles to enhance user engagement.

  • Iterated prototypes through regular feedback sessions, improving gameplay based on playtest results.

 

Video & Sound Technician | Kuhn Copper Solutions | June 2021-Present Video Channel

  • Edit and optimize marketing and instructional videos, applying sound editing techniques to enhance audience engagement.

  • Ensured high production quality by managing video and audio assets, maintaining consistency and clarity in final outputs.


SKILLS

  • Prototyped and balanced combat systems and player progression, keeping players engaged with clear challenges and rewards.

  • Programming:

    • C++: Used for game logic, AI behaviors, and multiplayer prototypes.

    • Blueprints (Unreal Engine): Created visual scripting for rapid prototyping of mechanics, AI, and UI elements.

    • C# (Unity): Developed scripts for progression, inventory, and NPC interactions.

  • Game Engines:

    • Unreal Engine 4/5: Designed levels, AI, and combat mechanics.

    • Unity: Built 3D environments and core gameplay systems.

    • Blender: Created 3D models and assets, including terrain and animations.

  • AI Design: Developed NPC AI behaviors, enemy spawning, combat AI, and pathfinding.

  • Level Design: Designed 3D terrains with strategic pacing and visual storytelling.

  • Collaboration & Communication: Effective in working with cross-functional teams, providing feedback, and implementing iterative changes based on team discussions and playtest feedback.


PROJECTS

  • Global Game Jam 2023, 2024, & 2025

  • Role: Lead Gameplay Designer / AI Programmer | Global Game Jam Project

    • Developed innovative gameplay mechanics and systems under tight deadlines, focusing on progression and combat systems.

    • Designed AI for NPCs and enemies, improving difficulty and immersion.

  • • Achievement: Featured in the official Game Jam showcase with positive feedback.


  • Multiplayer Game Prototype (Personal Project)

  • Role: Lead Gameplay Designer / AI Programmer

    • Designed a balanced combat system and player progression using Unreal Engine and C++.

    • Created 3D environments with pacing and visual storytelling.

  • • Achievement: Closed beta tested by 50+ players, receiving positive feedback on gameplay balance and design.


Honors & Activities

  • Eagle Scout, Boy Scouts of America, 2021

  • IBM Design Think Badge, 2022

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