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Gary Stewart
Game Design Portfolio
I’m a Game Designer with a BFA in Digital Media Design with a concentration in Game Design from the University of Connecticut (Class of 2025). I specialize in creating engaging player experiences through thoughtful level design, systems design, and interactive storytelling. My work combines technical precision with creative problem-solving, supported by a strong understanding of user-centric design principles.
Key Skills:
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Game Development: Strong foundation in game development principles and user-centric design.
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Design Proficiency: Experienced in level design, systems design, and creative iteration.
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Technical Tools: Proficient with industry-standard tools such as Unity, Blender, and Hammer World Editor.
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Programming Languages: Skilled in C#, with practical experience in scripting and game mechanics implementation
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Game Development: Strong foundation in game development principles and user-centric design.
GARY STEWART
Gameplay Programmer • Technical Designer • Unreal Engine (C++/Blueprints)
gary.stewartct9898@gmail.com | (203) 895-5585 | Portfolio | LinkedIn Profile
SUMMARY
Technical Gameplay & Tools Developer skilled in C++, C#, and Unreal Engine 4/5, specializing in gameplay systems, rapid prototyping, and tool development. Experienced improving workflows, performance, and player experience across Unreal environments and VR simulations.
EDUCATION
BFA, Digital Media Design – Game Design
University of Connecticut, May 2025
Relevant Coursework: Game Programming, Systems Design, Core Gameplay Design, 3D Virtual World & Simulation, Game Scripting, Game Engines (Unreal, Unity), Sound Design, Digital Art Tools
EXPERIENCE
Level Design Intern – Castix LLC, Summer 2025
· Redesigned two large-scale Unreal Engine environments, improving navigation flow, readability, and gameplay clarity.
· Enhanced terrain, architecture, and faction-based worldbuilding while resolving major technical issues (clipping, misalignment, z-fighting).
· Implemented interactive elements and performance optimizations that strengthened player onboarding and zone clarity.
Game Design Intern – University of Connecticut, Summer 2023
· Developed VR interaction systems in Unreal Engine for addiction-treatment research, using animation cues, triggers, and real-time feedback.
· Integrated iterative user-testing feedback to improve clarity, immersion, and reliability of core interactions.
· Increased participant engagement through refined UX pacing and more intuitive spatial interactions.
Video & Sound Technician – Kuhn Copper Solutions, 2021–Present
· Edited and optimized 100+ video assets, improving viewer engagement by 20%.
· Managed audio/video pipelines to ensure consistent high production quality.
TECHNICAL SKILLS
· Programming: C++, C#, Unreal Blueprints, Gameplay Scripting, AI Behavior Trees, Object-Oriented Programming
· Engines & Tools: Unreal Engine 4/5, Unity, Blender, Hammer World Editor, Adobe Illustrator, Photoshop
· Game Development: Gameplay Systems, Level Design, Animation Logic, Tools/Editor Extensions, Combat Systems, Prototyping, Optimization, UX for Interactive Systems
· Soft Skills: Collaboration, Clear Technical Communication, Debugging, Rapid Iteration, Cross-disciplinary Teamwork
PROJECTS
VR Therapy Simulation (Unreal Engine)
· Built interactive VR scenarios with intuitive motion systems and scalable logic improving user immersion.
Global Game Jam (2023–2025)
· Designed gameplay systems and mechanics for rapid-prototype games; one title showcased for innovative execution.
Multiplayer Interaction Projects (Unity / Hammer Editor)
· Built a Garry’s Mod TTT map with custom traps and physics interactions.
· Developed a dark-ride simulation map with timed events, scripted sequences, and environmental storytelling.
HONORS & ACTIVITIES
· Eagle Scout, BSA
· Vice President, Fairfield Ludlowe Esports Club
· Overwatch Competitor — CT Regional Champion
· IBM Design Thinking Badge
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