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Gary Stewart
Game Design Portfolio
As a Game Design student in the Digital Media Design program at the University of Connecticut, I bring a strong foundation in game development principles, creative problem-solving, and user-centric design. My portfolio showcases my skills in level design, systems design, and proficiency with industry-standard game creation tools such as Unity, Blender, and Hammer World Editor.
Key Skills:
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Game Development: Strong foundation in game development principles and user-centric design.
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Design Proficiency: Experienced in level design, systems design, and creative iteration.
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Technical Tools: Proficient with industry-standard tools such as Unity, Blender, and Hammer World Editor.
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Programming Languages: Skilled in C#, with practical experience in scripting and game mechanics implementation
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Game Development: Strong foundation in game development principles and user-centric design.
GARY STEWART
Game Designer
Email: gary.stewartgames@gmail.com | Phone: (203) 895-5585
LinkedIn Profile
SUMMARY
Game Designer with experience in developing game mechanics, systems, and AI behaviors. Proficient in Unreal Engine, Unity, as well as programming languages (C++, C#). Passionate about creating immersive experiences and collaborating in cross-functional teams to deliver high-quality projects. Skilled in prototyping, gameplay systems, level creation, and debugging.
EDUCATION
BFA in Digital Media Design & Game Design, University of Connecticut, Storrs, CT, May 2025
Relevant Coursework: Game Programming, Sound Design, Game Scripting, Storytelling, 3D Virtual World & Simulation, Core Gameplay Design, Systems Design, AI Programming, Level Design, Game Engines (Unreal, Unity)
WORK EXPERIENCE
Game Design Intern | University of Connecticut | Summer 2023 VR Simulation Project
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Collaborated across departments (design, art, and engineering) to develop core gameplay systems, including combat mechanics, progression features, and narrative elements using Unreal Engine.
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Designed dynamic AI behaviors and enemy logic, ensuring smooth difficulty progression.
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Worked on VR simulation projects, applying UX principles to enhance user engagement.
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Iterated prototypes through regular feedback sessions, improving gameplay based on playtest results.
Video & Sound Technician | Kuhn Copper Solutions | June 2021-Present Video Channel
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Edit and optimize marketing and instructional videos, applying sound editing techniques to enhance audience engagement.
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Ensured high production quality by managing video and audio assets, maintaining consistency and clarity in final outputs.
SKILLS
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Prototyped and balanced combat systems and player progression, keeping players engaged with clear challenges and rewards.
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Programming:
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C++: Used for game logic, AI behaviors, and multiplayer prototypes.
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Blueprints (Unreal Engine): Created visual scripting for rapid prototyping of mechanics, AI, and UI elements.
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C# (Unity): Developed scripts for progression, inventory, and NPC interactions.
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Game Engines:
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Unreal Engine 4/5: Designed levels, AI, and combat mechanics.
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Unity: Built 3D environments and core gameplay systems.
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Blender: Created 3D models and assets, including terrain and animations.
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AI Design: Developed NPC AI behaviors, enemy spawning, combat AI, and pathfinding.
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Level Design: Designed 3D terrains with strategic pacing and visual storytelling.
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Collaboration & Communication: Effective in working with cross-functional teams, providing feedback, and implementing iterative changes based on team discussions and playtest feedback.
PROJECTS
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Global Game Jam 2023, 2024, & 2025
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Role: Lead Gameplay Designer / AI Programmer | Global Game Jam Project
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Developed innovative gameplay mechanics and systems under tight deadlines, focusing on progression and combat systems.
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Designed AI for NPCs and enemies, improving difficulty and immersion.
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• Achievement: Featured in the official Game Jam showcase with positive feedback.
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Multiplayer Game Prototype (Personal Project) -
Role: Lead Gameplay Designer / AI Programmer
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Designed a balanced combat system and player progression using Unreal Engine and C++.
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Created 3D environments with pacing and visual storytelling.
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• Achievement: Closed beta tested by 50+ players, receiving positive feedback on gameplay balance and design.
Honors & Activities
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Eagle Scout, Boy Scouts of America, 2021
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IBM Design Think Badge, 2022
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